The casual audience is also
attracted to heavy music, like rock’n’roll. Several bands suckered by certain
bigwig stat-gatherers rip their hearts and strings out, playing note after
note, sacrificing their livelihood for the sole purpose of entertaining others.
Among them, rock gets the heart pumped quicker than a gas station pumps a
heart. The quiet, classic stuff, meanwhile, appears the sole target of past
generations.
Violence and rock in roll appear
to go hand-in-hand, from what can be gleamed from the last two paragraphs. This
exciting enclave even has the potential to make movie trailers exciting, or
violent video game trailers awesomer. There’s one violent video game whose
trailer makes due with more poignant music…and it works better than rock does.What am I yarning on about? It would be the first Gears of War game which I bring forefront today.
http://www.youtube.com/watch?v=Cbh5MqqDq4M
It begins with a longshot of a
soldier, tilting from his feet to his entire body. The soldier runs by the
camera closely, and the camera pans around to a backshot of him. The next view
positions the camera from an aerial, high-angle view of him running through the
city.
The view shifts to within a
destroyed building, a panning longshot of the soldier running by, as a
mysterious creature rises from its nap. Back outside, we first get a frontal
medium shot of the soldier, then a zooming extreme longshot from his view. Cue eventual
panning longshot of the soldier jumping into the building. Then a close up of
him recovering and raising his head to see…
…a longshot of a pincerless
arachnid rising from an abyss of the dark. It quickly cuts back to the soldier’s
point of view, before the camera decides on an extreme longshot that zooms out
as the soldier battle the ferocious freak mano-a-arachno.
If this were a normal commercial
for a normal violent game, there would be a rock track playing. Instead,
setting itself apart from other commercials, a different, melancholy song plays…”Mad
World”, by Micheal Andrews and Gary Jules. Or rather, a remake of the song
plays. It certainly fits the somber craziness of the characters and world in
the commercial. It also fills me with dread at what waits in the game being
advertised. In other words, an artist can make any work of art give off any
emotion with the right tools.
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